Jr. Pac-Man
Platform: Commodore 64
Gametype: Undefined
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Jr. Pac-Man features gameplay similar to the original Pac-Man, but with a few changes. As Jr., you need to eat all of the dots in a maze without running into the four ghosts that are trying to get you. The maze is now much larger, and no longer fits on a single screen. The maze will scroll around to follow the action. From time to time a tasty bonus will bounce around the screen which can be eaten for extra points. There are tricycles, kites, drums, balloons, trains, root beers, and other bonuses that appear as the levels progress. When the bonus items bounce around the screen, any dots they touch will become larger and are now worth 50 points each instead of 10. However, one of these larger dots will cause Jr. Pac-Man to slow down greatly when he eats them making it more difficult to remain one step ahead of the ghosts which constantly pursue him! Located throughout the maze are power pellets; when Jr. eats one of these, the ghosts will temporarily turn blue and can now be eaten to earn even more points.

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Description from the packaging:

Here comes that chip off the old dot, Jr. Pac-Man, chomping his way through maze after maze. Mom and Pop have sent Jr. packing and now Jr. needs some dot-to-dot resuscitation. Gobble all the dots to earn lots of points. Watch out for gobblin' goblins; they'll sneak up on you and- Zap! Munch on energy pills and watch those goblins freak-out! Hurry up and get 'em while you can, or they'll spoil your appetite.

Features:
Fast-paced action- just like the arcade classic.
Color graphics and exciting sound effects.
Lots of challenging mazes and sneaky goblins.
High-scoring fun for one or two players.
